using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameResources : MonoBehaviour
{
    private static GameResources instance;
    public static GameResources Instance
    {
        get
        {
            if (instance == null)
            {
                instance = Resources.Load<GameResources>("GameResources");

            }
            return instance;

        }
    }
    #region Tooltip
    [Header("dungeon")]
    [Space(10)]
    [Tooltip("populated with the dungeon RoomTypeListSO")]
    #endregion
    public RoomTypeList RoomTypeList;
    #region Tooltip
    [Header("player")]
    [Space(10)]
    [Tooltip("current playerdetail")]
    #endregion
    public PlayerDetailsSO currentPlayerDetail;
}
